![]() ![]() ![]() ![]() Most sources of unrest give other penalties instead The conquest of Iberia, by either side, is considerably slowerįewer peasant revolts. The Holy Roman Empire and Byzantium are weaker and expand more slowly Pagans survive much longer, and are stronger Tech spread has been overhauled so that technology spreads in a more realistic fashion Another important focus has been improving how long pagans survive for, as they currently get destroyed quite fast in CKII. The focus has been on not changing the base game by much, merely tweaking various figures to attain better results. ![]() Some of these changes I've already released as mini-mods, but now I'm releasing a compiled version. Everything from ahistorical succession law, to pagans getting destroyed in decades.Īs such I've over time made many small changes to the game which I've been using both to play on my own, and to play with friends. While I've been playing, and compiling information for my guide, I've noticed various small things that annoy me in the game. ![]()
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